"in the void, seven layers deep, seek the beacons to escape, scan ahead to light a path, steer clear of static shadow's wrath"

Void Piercer is a first-person horror roguelike dungeon crawler where you can only see what is lit up by your scanner.

Traverse seven procedurally generated levels in a bid to escape your prison by following the beacons. Use your scanner to illuminate the darkness and halt or destroy the things that seek to stop you. Collect resources to upgrade the scanner at the end of each level. 

Headphones are recommended.

Each run of seven levels takes around 15-30 minutes to complete.

CONTROLS

  • WASD - Move
  • Mouse - Look
  • LMB - Reverse Scanner
  • RMB - Overload Scanner

ADDITIONAL CONTROLS

  • P - Toggle pause
  • F - Fullscreen
  •  , - Reduce mouse sensitivity
  • . - Increase mouse sensitivity
  • M - Reset mouse sensitivity to default
  • I - Toggle inverted mouse


Development log

Comments

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(+1)

i love horror games that experiment with player's ability to see and your game has SUCH a cool and creative concept! definitely looking forward for more of your work.

i myself actually am working on a survival-horror roguelike and your game gave me inspiration for a new unique item with a similar concept. something like goggles/vr headset looking thing that allows you to see through walls with a scanner.

if it's okay for you, of course. i would absolutely put your name in the credits.

Thanks for playing and for your kind words. :)

Absolutely, glad I could be of inspiration!

(+1)

Neat!

Never seen an "FPS radar" game before. The white-noise enemies created a good deal of suspense, making me rushing for the beacon a bit.

The fact that there is no background-music actually adds to the immersion, since 99% of the time the player only hears the ticking sound of the scanline.


A possible addition I can think of is a minimap, but not in the casual way, instead, similar to the gameplay.

It could follow the radar itself, so basically it would be the same the player is seeing from the first-person view, but in top-down 2D.

It could provide another perspective to better analyze the surroundings.

As a bit of an extra, the minimap might be circular and show the radar-line as well, however it shouldn't show the beacon, because it would brake the current difficulty and take partially away the unique challenge that comes from the gameplay.

(+1)

Thanks for playing and for your feedback. :)