HELLCUBED v1.1
HELLCUBED » Devlog
HELLCUBED came 9th for Fun in the 2024 Bullet Hell Jam! Now the rating period has passed I have updated HELLCUBED to v1.1 with various fixes and minor enhancements which are listed below. I know that the most common feedback from the jam was that there needed to be more enemy variety and I had originally planned on another two types of airborne enemies. However after looking back over what I'd planned I realised it wouldn't be trivial to implement and so, for now, I am going to leave it as it is.
Fixes
- Issue with stuttering at the start of the game has been fixed.
- Issue with using the Enter key to toggle fullscreen whilst having a captured mouse and losing the mouse capture is fixed for Chromium browsers. However it remains an issue with Firefox.
- Firing, Repairing and Shielding now interact correctly with the pause function.
- Missing shadow under the 'Tallneck' enemy has been restored.
- Energy can no longer move exactly or nearly parallel with the up vector as this was causing internal errors.
Enhancements
- There is now a visual and audio indication that Repairing is occurring.
- There is now an obvious visual indication when you are low on Energy (<30).
- There is now an obvious visual indication when you have low Integrity (<20%).
- The win ending is now less abrupt.
- The controls text has been reworded for clarity.
- There is a new font used throughout.
HELLCUBED
Bullet Hell Arena FPS with a Survivors-style upgrade system
Status | Released |
Author | machinescreen |
Genre | Action, Shooter |
Tags | 3D, Bullet Hell, First-Person, Flying, FPS, Low-poly, Mechs, Retro, Singleplayer |
Languages | English |
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